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Posted by kaori 03/21/2009 @ 22:07

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Exclusive: Diddy and Cassie Coupled Up in Vegas at No Doubt Concert - Bossip
A source close to the Diddy and Cassie camp exclusively tells Bossip that the couple attended the No Doubt concert last night in Vegas. It's about time for these two to just “come out' as a certified couple or at least admit they have a FFT deal going...
Joc is blasting Diddy for his lack of support: "Diddy said he's got to stay out of it because it's between me and Block Entertainment. I was never signed to Block Entertainment, but they've been interfering with a lot of my business....
Yung Joc to sue P. Diddy's record label - Digital Spy
By Chris Homer Rapper Yung Joc is planning to file a lawsuit against Diddy's record label Bad Boy Records and promoters Block Entertainment. The musician claims that the companies failed to pay him royalties and advances as listed in his contract for...
Topless pictures of Sean 'Diddy' Combs protégée Cassie leaked online - Daily Mail
By Donna Mcconnell An R 'n' B starlet who has been romantically linked to rap music mogul Sean 'Diddy' Combs has had topless pictures of herself leaked on the internet. Intimate photos of model turned R'n'B star Cassie Ventura, 22,...
No Doubt kick off US tour - Virgin Media Music
Dressed in white, the band played a 90 minute set in front of an audience including P Diddy and golfer Tiger Woods, whose foundation benefited from the gig. "The only reason we're doing this tour is to feel inspired," Gwen told the 12000 strong crowd....
Diddy Dumps Cassie? Def Jam Signing New Talent? - 24hourhiphop
It looks like the 'relationship' between Diddy and Cassie may be on it's last spark. Honestly this thing lasted a lot longer than most, including me, expected. The two have been rumored to be together for the better part of a year now as they are...
News: Nude Rihanna & Cassie Photos Halt Record Sales, Numbers Down ... - SOHH
(Rush PRNews) Bad Boy CEO Diddy resorted to his Twitter to playfully poke fun and downplay the images. Meanwhile, Diddy, who has been romantically linked to Cassie in past and has mentored the singer throughout her career, came out in support of the...
News: Jadakiss In Talks W/ Diddy, "He Wants That New Lox Album On ... - SOHH
The Lox frontman Jadakiss recently spoke on his former boss Diddy wanting to release the group's upcoming album on Bad Boy Entertainment and shared his thoughts on the record industry. "The game is f*cked up right now, it's a jungle," Kiss explained....
New Images: P. Diddy Beats on Colm Meaney and Sly Dangles From a Plane - Cinematical
by Monika Bartyzel May 13th 2009 // 9:02AM Would there be anything more embarrassing than getting yer tuckus handed to you on a plate by Sean "P Diddy" Combs? Okay yes, there would be, but one would still think that Colm Meaney could hold his own....
Youngsters do wel at Diddy's - Cotswold Journal
YOUNG members of Evesham Swimming Club took part in the second round of the Nuneaton Diddy League. Evesham began the gala slowly with some disappointing results in the first 10 events. Things turned around when the girl's nine-year- old medley team,...

Donkey Kong Country 2: Diddy's Kong Quest

DK Country 2.jpg

Donkey Kong Country 2: Diddy's Kong Quest is a platform game developed for the Super Nintendo Entertainment System by Rare and published by Nintendo. Released in 1995 as a sequel to Donkey Kong Country and later followed by Donkey Kong Country 3: Dixie Kong's Double Trouble! in 1996, it was later ported to the Game Boy Advance in 2004, following the port of the original Donkey Kong Country to the system. It is also currently available for download on the Wii's Virtual Console. Donkey Kong Country 2 begins after Donkey Kong has been captured by his persistent rival K. Rool, leaving it up to Diddy Kong and his girlfriend Dixie Kong to rescue him.

Donkey Kong Country 2 was released to critical and commercial acclaim, having sold over 4.37 million copies worldwide, making it the sixth best-selling game on the SNES.

Donkey Kong Country 2 starts where the first game's final boss was located. The original game's island can be seen in the background, and the ship has run ashore. The first world involves leaving the ship and moving to K. Rool's island, called Crocodile Isle, where the rest of the game takes place.

In order to progress through the game, players must beat stages by reaching the finish without losing both characters. The stages are grouped into themed areas of the island (the first 6 stages of the game being pirate ship themed then progressing onto a lava theme and so on), each one normally containing a boss fight at the end which must be beaten in order to move onto the next world.

In comparison with the original Donkey Kong Country, the game contains many new features. These include 75 hidden bonus stages with a collectible token rewarded for completing each. The tokens can be used to unlock the "Lost World" and eventually the final ending. Also in terms off collectables, there exists DK coins in every standard level. The placement of these coins gets progressively more cryptic, and provides an extra challenge beyond reaching the end of each level. Level settings are now more diverse, althought the staple ice, fire and jungle settings remain. The ability to befriend various animal companions returns, but the inclusion of transformation into these animals in normal levels greatly increased potential level designs. There was also a greater difference between the two player characters, as Dixie can use her hair to glide, which although not necessary to complete levels, made some levels easier to complete. A portion of the game's theme now involves sailing and pirates, as exemplified in many enemies sporting a pirate fashion and the seaside locations in some levels, whereas the previous game featured a jungle theme. While Donkey Kong Country 2 introduced new features such as these, it also abandoned a few from the original. For example, the steel barrel was removed, eliminating the ability to roll on barrels, and the ability to find hidden items in the ground was removed. However, some of these removed features were brought back in Donkey Kong Country 3. As a promotion for the game after release Nintendo Power ran a contest for the fastest time in which to completely beat the game, achieving 102% game completion.

Aside from Dixie Kong and Diddy Kong, both of whom are trying to defeat K. Rool and rescue Donkey Kong from him, many other nonplayable characters can be found throughout the game. Kaptain K. Rool is the villain of the sequel. K. Rool now appears suited in pirate clothing with a rather large handheld blunderbuss. The majority of the enemies are the Kremling Krew, who patrol many areas of the island in hopes of capturing Diddy and Dixie (the game over screen shows this outcome). They are supported by their Animal Buddies (some returning from DKC and some new animals), and various other Kongs including Funky Kong who makes his return from DKC, and Cranky Kong who is back to divulge secrets of the game world and provide comic relief.

Donkey Kong Country 2, like its predecessor Donkey Kong Country, features a well received score with each piece, including the defeat music (on the SNES Version), matching its designated level. The soundtrack was composed by David Wise. The music for the Bramble Blast stage, "Stickerbrush Symphony," has been given a fast-paced orchestral remix in Super Smash Bros. Brawl.

Donkey Kong Country 2 was highly praised by both critics and fans alike upon release, especially in the platform gaming community. Acclaimed features such as the impressive and unique level design, well-hidden secrets and easter eggs, highly-detailed rendered graphics, a dark, mysterious atmosphere with a large sense of exploration and discovery, and a memorable orchestral soundtrack are often considered the main reasons for Donkey Kong Country 2's success and critical praise. While Donkey Kong Country 2 plays very similar to the original Donkey Kong Country, most agreed that the sequel's many improvements and added depth made it a better platform gaming experience. It has an average overall ranking of 93% at GameRankings, the same rating Donkey Kong Country received. It is also considered, by most of the fans, the best game in the trilogy.

In 2004, a Game Boy Advance port was released. The game, now titled Donkey Kong Country 2 (dropping the original's subtitle), A port/semi-sequel along the lines of Donkey Kong Land 2 was in development at one point for the Virtual Boy, but was cancelled due to the system's failure. A port of the SNES version was released for the Wii's Virtual Console.

Unlike the SNES version, "Run! Rambi, Run!" can only be heard in the sound test. In the actual game, it has been replaced with "Bad Bird Rag". Instead of the "Target", "Diddy", and "Dixie" endings matching the environment, one uniform tune is applied for each. The sound quality has been reduced in the GBA version, due to the lower performing sound chip.

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Diddy Kong

Diddy Kong.jpg

Diddy Kong (ディディーコング ,Didī Kongu?) is a fictional character in the Donkey Kong series of video games, first appearing in the 1994 game Donkey Kong Country. He lives on Donkey Kong Island in the Kongo Jungle, and is identified by his red hat, which has a Nintendo logo on it, and shirt. He is Donkey Kong's buddy and sidekick. He is described as the "nephew wannabe" of Donkey Kong in the Donkey Kong Country manual.

During the development of Donkey Kong Country, Diddy was originally meant to be an updated version of Donkey Kong Jr. Not liking the radical changes Rare had made to Donkey Kong Jr., Nintendo told them that they could either use Donkey Kong Jr.'s original appearance for Donkey Kong Country or rename their new version of him. Deciding to simply rename the character, who Rare felt was perfect for their updated version of Donkey Kong's world, Rare at first decided on the name "Dinky Kong", but due to unspecified legal issues settled on the name Diddy Kong. Diddy Kong's hat has had the Nintendo logo on it since Donkey Kong Country 2: Diddy's Kong Quest.

In his first game appearance, Donkey Kong Country, Diddy idolized Donkey Kong and wished to become a big, strong video game hero just like him. To humor him, Donkey Kong put him in charge of guarding his banana hoard at night. However, neither of them expected a siege by King K. Rool's Kremling Krew that same night, and as such, Donkey Kong's entire banana hoard was stolen and Diddy was forcefully stuffed into a nearby barrel. Upon being freed, Diddy explained the situation to Donkey Kong, who became extremely upset, but didn't blame him. He and Diddy went on an adventure across DK Island to get the banana hoard back. Diddy's second appearance was on the Game Boy title Donkey Kong Land. In this game, Cranky Kong made a challenge that DK and Diddy couldn't retrieve the banana hoard on an 8-bit system, so they once again set out to retrieve it.

It wasn't until 1995's Donkey Kong Country 2: Diddy's Kong Quest that Diddy Kong stepped into the starring role. With Donkey Kong kidnapped by K. Rool and taken to the Kremling home of Crocodile Isle, Diddy set out with his girlfriend Dixie Kong to get his big buddy back. For this game Diddy's look was slightly updated. He gained the now permanent star pattern for his shirt, Nintendo logo for his hat, updated fur, nostrils and even a belly button. At the conclusion of the game, Diddy finally became a full-fledged video game hero. A follow-up was released in September 1996 for the Game Boy called Donkey Kong Land 2. It featured roughly the same plot as DKC2.

When Donkey Kong Country 3: Dixie Kong's Double Trouble! came out two months later, Diddy wasn't playable for the first time. Instead, the storyline revolved around him and Donkey Kong disappearing while on vacation in the Northern Kremisphere. Meanwhile, an army of Kremlings had appeared in the area under the command of a fake new leader, the cyborg KAOS. Dixie and her cousin Kiddy Kong went on a mission to find them. As it turned out, K. Rool was manipulating things behind the scenes, with KAOS feeding off the brain power of Diddy and DK (who were inside of the mechanical monster). In 1997's Donkey Kong Land III, Diddy never even put in an appearance, although he was part of the storyline. He and DK took off in a previously unseen part of the Northern Kremisphere in a contest to find the fabled Lost World. Dixie, furious that she wasn't asked along, decided to join forces with Kiddy and find it herself. Of course, K. Rool and the Kremlings also got involved, and while KAOS appeared again, he wasn't being powered by Diddy or DK.

Two months after Donkey Kong Land III, Diddy made his Nintendo 64 debut, and got his first starring role without any other Kong characters appearing. Diddy Kong Racing took the kart racing genre in a new direction with go-karts, planes, and hovercraft as available vehicles. Instead of a straightforward racing game like the Mario Kart series, Diddy Kong Racing was a "racing adventure," a mixture between Mario Kart and Super Mario 64. Diddy Kong Racing was the first self-published title by Rare, and marked the first appearance of such characters as Banjo and Tiptup (who would go on to star in the Banjo-Kazooie series), as well as Conker (who would go from kid-friendly titles to the mature-rated hijinx of Conker's Bad Fur Day and the Xbox's Conker: Live & Reloaded). Diddy's childhood friend Timber sends him a letter to help liberate the island, and he answers the call in secret while Timber's parents are visiting his own family. Diddy Kong Racing broke records when first released for having the highest number of pre-orders of any video game to date. The game even featured a unique promotion where gamers received a free Diddy Kong beanbag toy with buying the game. Later the toy was offered in stores.

Two years later he would appear in Donkey Kong 64; initially he was imprisoned by K. Rool, but once rescued became a playable character. Joining forces with Donkey Kong, Dixie's little sister Tiny Kong, Kiddy Kong's older brother Chunky Kong, and distant cousin Lanky Kong, they set off to stop K. Rool from blowing up DK Island with his new mechanical Crocodile Isle and the Blast O'Matic laser. Unlike the DKC games, this was a sprawling 3-D adventure in the vein of Super Mario 64, and it was the first N64 game to require the N64 Expansion Pak to play. In this game, Diddy's color was red, his weapon was the double Peanut Popguns, his musical instrument of choice was the Guitar Gazump, and his signature move from the potion was the Rocketbarrel Boost in order to fly while using Crystal Coconuts, the Simian Spring which he uses his tail to leap high in the air when on a blue Pad, and Chimpy Charge which he used to bang into objects like gongs. Diddy was also given his newest redesign, with his limbs and torso longer and less stumpy.

A port of Donkey Kong Country came out a year later for the Game Boy Color. It had new features such as Game Boy Printer connectivity, extra mini-games, and an entirely new stage in Chimp Caverns called Necky's Nutmare. After DKC GBC, Diddy Kong fell off the gaming radar, not appearing for nearly three years.

Diddy returned in 2003 with a Game Boy Advance port of Donkey Kong Country, which was a retelling of his original adventure with Donkey Kong. It featured new map screens and new modes of play like DK Attack and Hero Mode, where the player had to beat the game with only Diddy (sporting yellow clothes).

Diddy's debut in a Mario series and GameCube game was in Mario Golf: Toadstool Tour. This was also the first time he appeared in a non-Rareware game (the company was sold to Microsoft in 2002). His appearance in this and most subsequent non-Rare appearances depicted him with five fingers and toes instead of four (the same would later go to Dixie Kong).

He turned up in another kart racing game, Mario Kart: Double Dash!!, where he rode along with Donkey Kong and tossed giant banana peels for his special item. Not only did they cause cars that hit them to go spinning, they then broke apart into 3 smaller banana peels.

In 2004, the first non-Rare Donkey Kong game with DKC-styled characters was released. Namco's Donkey Konga was a GameCube music title that was packaged with a DK Bongo controller. The controller is used to keep the rhythm with the beats of covers to famous songs (as well as Nintendo video game music). Diddy appeared along with Donkey Kong and other DKC franchise characters. He would also turn up that year in Mario Power Tennis, where he had a special jetpack he could use to fly around the court, and in a Game Boy Advance port of Donkey Kong Country 2 that was packed with new mini-games and more.

The year 2005 saw him in the sequel to Donkey Konga, Donkey Konga 2, where he once again stood as the character controlled by a second bongo player. He was then a team sub-captain in Mario Superstar Baseball (his biggest role yet in a Mario game). He was mainly known as a speed player with excellent defensive skills. He has a slight uppercut in his swing. He also had a prominent role in DK-King of Swing, and would make a cameo in the GBA port of Donkey Kong Country 3.

In 2006, Diddy was featured as a playable character in Mario Hoops 3-on-3 for the Nintendo DS.

In 2007, a remake of Diddy Kong Racing was released for the Nintendo DS, largely based on the N64 title bearing the same name. This time both Dixie Kong and Tiny Kong were playable alongside Diddy, and Taj and Wizpig were made into additional unlockable characters in the game. Diddy later made his Wii debut in Mario Strikers Charged, where he plays another big role as a soccer team captain among the other Mario characters.

Diddy Kong appears in both Donkey Kong Barrel Blast and DK Jungle Climber as a playable character. He also appears in Super Smash Bros. Brawl, in which some of his attacks are based around the ones he has in Donkey Kong 64, such as the Peanut Popguns and Rocketbarrel Boost. His final smash is called Rocketbarrel Barrage, combining both his Rocketbarrels and Peanut Popguns to fly around the field, shooting high-powered bullets at opponents. In the Adventure Mode, Diddy Kong's and D.K.'s story starts when their bananas are stolen by Bowser's minions. It turns out that it was a trap set up by bowser, who tries to turn Diddy into a trophy. Dk saves Diddy, but gets turned into a trophy himself. When looking for his friend, Diddy ends up at a lake where Rayquaza attacks him, but he is saved by Fox. After Diddy drags Fox into the jungle, they have two more encounters with Bowser, the latter resulting in Diddy becoming a trophy. Falco arrives and destroys Bowser's Dark Cannon and helps Fox and Diddy defeat a giant shadow bug Diddy. Once they Find DK, Falco flies Diddy to DK's trophy, who is being sent to the Subspace Bomb Factory. Captain Falcon and Olimar arrive to help and head for the factory after saying good-bye to Fox and Falco. The heroes are unable to prevent the detonation, and try to escape along with Samus, Pikachu, and the reluctant R.O.B. in the Falcon Flyer. Though Meta Ridley tries to stop them, he fails and the team joins with the other heroes and head for Subspace. There, they are easily turned into trohpies by Tabuu, but are saved by King Dedede, Ness, Luigi, and Kirby, and help defeat Tabuu.

He is also a playable character in Mario Kart Wii. He was originally classified as a lightweight in Mario Kart: Double Dash!!, but has now been re-classified as a middleweight.

Diddy is back in Mario Super Sluggers as an indipendent team captian.

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Last Night (Diddy song)

“Last Night” cover

The single sold over 87,000 copies in the UK, and has sold almost 500,000 downloads in the US.

On January 31, Diddy premiered the official music video for "Last Night" on BET's Access Granted. The video starts out with Diddy sitting at his home alone. As he finishes the chorus, he tries to call his ex-girlfriend, however, she refuses to answer. We then see his ex-girlfriend in her own home, as Keyshia begins to climb a set of stairs back at Diddy's place.

We then see Keyshia leaning against a brick wall in the house, as Diddy stands beside his pool, thinking about his past relationship with the ex-girlfriend. Apparently, the two of them had a baby together. We then see Diddy driving down the highway in his Mercedes-Benz SLR McLaren, along with more shots Keyshia singing and walking up the stairs. We then see shots of Diddy spying on his ex-girlfriend and her new boyfriend (who is playing with their baby) as the chorus happens. His ex-girlfriend is played by Dena Cali.

Next, we see Diddy in an empty club with his band and they rehearse together.

This happens until the end of Keyshia's final verse, and then we see Diddy and his ex-girlfriend meeting up and they talk. As this occurs, we see quick shots of Diddy destroying his living room, and standing in front of a large photo of a woman.

As the song ends, we see the ex-girlfriend gives Diddy a good-bye kiss on the cheek. Just before the camera fades to black, we see Diddy sitting alone in his house again.

After the disappointment of "Tell Me" in the US, "Last Night" was expected to be a huge hit. It in fact was hitting #10 on the Hot 100 becoming his second top 10 hit off "Press Play". The track however was a moderate hit worldwide. "Last Night" managed to go top 20 in ten different countries. In the UK "Last Night" only reached #14, becoming his first single off Press Play not to hit the top 10. This also hit #1 in France, after "Tell Me" never being released.

It should be noted that Keyshia's second verse was cut from the video, making the song much shorter.

Also, you can briefly see a shot of the "wind tunnel" set from Diddy's previous video "Tell Me" when he is destroying his living room.

The song is notable for having a very 80's styled beat. In fact, the song samples the drumbeat of Prince's "Erotic City", but slightly modified to increase the bass.

On the album version of the song, Diddy is heard talking on the phone using a lot of explicit words at the end. The radio version of the song fades out before the phone dials, while the clean album version of the song still has this part only with the explicit words censored out.

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Diddy Kong Racing

Diddy Kong Racing NTSC N64 box art.

Diddy Kong Racing is a 1997 racing game for the Nintendo 64 developed by Rareware. 800,000 copies were ordered in the two weeks before Christmas 1997, making it the fastest selling video game at the time, according to the Guinness Book of World Records. An enhanced remake for the Nintendo DS titled Diddy Kong Racing DS was released on February 5, 2007. It is the first game to spin-off from the Donkey Kong Country series.

A racing game like Mario Kart 64, Diddy Kong Racing also has a distinctive adventure mode. Some of the playable characters would later appear in their own franchise titles. The game was partially intended to introduce these future franchise characters so that gamers would recognise them when these games were released. In Diddy Kong Racing, a player can choose to drive a car, hovercraft, or airplane, though a certain level may require that the player picks one of these.

Originally, two sequels to DKR were planned; Diddy Kong Pilot and Donkey Kong Racing. Diddy Kong Pilot eventually became Banjo Pilot, a game based on Rare's Banjo-Kazooie. Donkey Kong Racing was cancelled due to Rare's departure. Diddy Kong Racing was remade for the Nintendo DS as Diddy Kong Racing DS. The DS version uses the stylus for control purposes only in certain instances, such as the start of the race where the stylus can be used to attain a boost. Classic D pad controls are employed for the majority of the game.

Timber the Tiger's parents go on vacation and leave their son in charge of the island they live on, leaving him and his friends to race for fun. Their enjoyment is derailed when an evil, intergalactic, pig wizard named Wizpig arrives at peaceful Timber's Island and attempts to take over after he conquered his own planet's racetracks. He turns the four island's guardians: Tricky the Triceratops, Bubbler the Octopus, Bluey the Walrus and Smokey the Dragon into his henchmen. The only solution available to the island's inhabitants is to defeat Wizpig in an elaborate series of races that involves cars, hovercrafts, and airplanes. Drumstick, the best racer on the island, failed this challenge and was transformed into a frog by Wizpig's black magic. Timber sends a letter to his friend Diddy Kong to call for help and Diddy in turn recruits his friends Banjo the bear and Conker the squirrel while Timber gathers the remaining inhabitants of the island to help. They eventually complete all of Wizpig's challenges and confront Wizpig himself to a race and defeat him. Shortly afterwards, Wizpig leaves for his home planet, Future Fun Land. Fearing that Wizpig would again attempt to invade Timber's Island, the islanders travel to Future Fun Land for a second challenge. When Wizpig loses the second race, the rocket he rides on malfunctions and blasts him to a distant planet and peace returns to Timber Island for good.

Diddy Kong comes from the Donkey Kong Country series. Krunch is a character specific to this game. However, he is a Kremling, the primary enemies that also appear in the Donkey Kong Country series.

Conker and Banjo went on to star in other games (Conker's Bad Fur Day and Banjo-Kazooie respectively). Tiptup has a cameo in both Banjo's game and its sequel.

Each world contains several race tracks, an unlockable battle stage and a race against a boss character. Depending on the race track, players may have a choice of using a car, hovercraft or plane; this choice is restricted on some tracks. Each race track contains Zipper devices that give a short-term speed boost to racers that cross them, and balloons of various colours that provide powerups to racers.

If the player beats Wizpig in Future Fun Land and obtains the amulet pieces and gets all of the gold medals, the player will be able to play in a mode called Adventure 2. In this mode, all of the balloons are silver and the tracks are flipped from left to right. The silver coins are in different locations in each track, often in harder to reach places.

There are three different vehicles in the game. The car and/or plane are not used for some tracks.

The music for the game was composed by David Wise, one of Rare's in-house composers. Using the Nintendo 64's cartridge format, the music in the game could change mood across the overworld or midway through a racetrack (retaining the same tune and tempo but using different instruments) without being hampered by load times common to the disc format. However, this technique was only used on one track (Boulder Canyon), although it is used in the hub world, and in the character select screen as well. This was the first Rare game to use this technique, with it later being used in Banjo-Kazooie and Donkey Kong 64.

Diddy Kong Racing was very well received for its graphics and sound, but was criticized for being too similar to Mario Kart 64. The game became a Player's Choice title, and is considered to be one of the better racing games on Nintendo 64, alongside Mario Kart 64. The game remains popular even today, despite being for an older console.

Diddy Kong Racing DS is a racing game developed by Rare for the Nintendo DS. It is Rare's first Nintendo DS game, and was released on February 5, 2007 in North America, April 20, 2007 in Europe and April 19, 2007 in Australia. It is a remake of the critically acclaimed Diddy Kong Racing for the Nintendo 64. Diddy Kong Racing DS makes use of the Nintendo Wi-Fi Connection, as well as the microphone for various features in the game, and the touch screen to create race tracks.

There is a variety of changes from the 64 version to the DS version. On the Nintendo DS, the dinosaurs in the first world you will visit "Dino Domain" walk slower than in the Nintendo 64. Although some of the tracks underwent minor changes, they remained nearly identical to the N64 version.

New on the Nintendo DS you may now collect coins around tracks and use them to upgrade your vehicle so it can either have a higher top speed, better acceleration, better handling, or you can just get a custom look. You can also change the color.

Characters Conker the Squirrel and Banjo the Bear were replaced with characters Dixie Kong and Tiny Kong due to copyright issues with Rare, Ltd. after Microsoft bought the company from Nintendo in 2002.

Diddy Kong Racing DS received an average score of 67/100 at Game Rankings. It has received a lower average of 63/100 at Metacritic, based on 39 reviews.

NGamer, an unofficial Nintendo magazine based in the UK, praised Diddy Kong Racing DS for the amount of variety in the different races, as well as the massively enjoyable online mode, but also criticized the game for the poor quality of the touch screen-specific sections, particularly the balloon-popping game on Taj's carpet and the third boss battle. Official Nintendo Magazine also criticized the game for the fact that the tracks created in the track editor were all set in a rather bland cloud setting, and also randomly generated hills and chicanes. These aspects therefore led to the final score of 80%.

GameSpot gave the game a 6.7/10, praising the number of activities, customization features and online multiplayer, while criticizing parts of the game for being tedious as well as criticizing some of the touch screen controls.

As of July 25, 2007, Diddy Kong Racing DS has sold 1.04 million copies worldwide.

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Source : Wikipedia