GoldenEye

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Posted by motoman 03/21/2009 @ 10:09

Tags : goldeneye, james bond, cinema, entertainment

News headlines
Martin Hollis would like to see GoldenEye on the Virtual Console - MundoRare
Martin Hollis has been a key person of the whole GoldenEye rebirth issue who never ever opened his mouth during the time the story was in the limelight. He couldn't possibly have any power to make the game get released for one platform or another,...
Doomed to Invent Our Mistakes - Gamasutra
Released four years after Doom, Goldeneye was a huge hit for the game-deprived N64, and in many ways a spiritual successor to Doom and predecessor of Halo as a way for high school and college age kids to virtually shoot each other....
The Ten Best Film to Game Adaptations - Independent
GoldenEye is not only one of the finest first-person-shooters to emerge on to home consoles, but also an amazing multiplayer experience. Never before had the control scheme for a game such as this worked so well on a home console....
VLC media player 1.0 RC released - TechSpot
Codenamed Goldeneye, the latest version of this popular open-source player brings various playback and interface improvements along with new features and numerous bug fixes. Overall it seems to be the same solid application capable of playing just...
Analyst game-plans E3 for the Big 3 - GameSpot
Maybe something from the distant past, like Starfox or GoldenEye. Who knows? E3 is clearly the right venue for them to cater to the hardcore, as the entire hardcore fan base is paying attention." Finally, Pachter came down alongside Divnich with his...
Birding Report — From waterfowl to songbirds to shorebirds ... - Fairbanks Daily News-Miner
Other sightings from this past week include: bufflehead, common goldeneye, canvasback, a pair of ring-necked ducks (on the South Lathrop side), six greater white-fronted geese, more than 50 tree swallows and an adult bald eagle....
EXHIBITION: Videogame Nation at Urbis - Digital Arts Online
Videogame Nation will also display a selection of innovative and world-dominating titles that have been developed in the UK, including hits such as GoldenEye (the world's first truly first-person game), wipEout, Tomb Raider and LittleBigPlanet – all of...
Osprey warden to give talk - Manx Radio
Entitled 'From Ospreys To Beavers', the talk will describe his experiences restoring goldeneye, sea eagles and red kites to Scotland as breeding birds. For more information you can get in touch with the Curraghs Wildlife Park, the Welcome Centre at the...
Birding Report: Keep your ears open for songbirds - Fairbanks Daily News-Miner
Kessel Pond had three Barrow's goldeneye, and three common goldeneye were seen on the seasonal pond on the way to the Alaska Bird Observatory's banding station along with a pair of buffleheads during the weekend. Northern shovelers have arrived in town...
'Bean' gives credit to Perfect Dark XBLA rumour - MundoRare
As both Xbox Evolved and MundoRare confirmed through their own sources a year ago, this was the codename for GoldenEye XBLA, 'Project Bean', before Nintendo ruined its release. 'Bean' was also supposed to feature a Jo Dark icon during the development...

GoldenEye

GoldenEye's opening title sequence featured a woman destroying the hammer and sickle.

GoldenEye (1995) is the seventeenth spy film in the James Bond series, and the first to star Pierce Brosnan as the fictional MI6 agent James Bond. The film was directed by Martin Campbell and unlike previous Bond films, is unrelated to the works of novelist Ian Fleming, although the name "GoldenEye" was taken from his estate in Jamaica. The story was conceived and written by Michael France, with later collaboration by other writers. In the film, Bond fights to prevent an arms syndicate from using the GoldenEye satellite weapon against London in order to cause a global financial meltdown.

GoldenEye was released in 1995 after legal disputes forced a six-year hiatus in the series, during which Timothy Dalton resigned from the role of James Bond and was replaced by Pierce Brosnan. M was also recast, with actress Judi Dench becoming the first woman to portray the character. GoldenEye was the first Bond film made after the downfall of the Soviet Union and the end of the Cold War, which provided a background for the plot.

The film accumulated a worldwide gross of $350.7 million - considerably better than Dalton's films, without taking inflation into account. Some critics viewed the film as a modernisation of the series, and felt Brosnan was a definite improvement over his predecessor. The film also received award nominations for "Best Achievement in Special Effects" and "Best Sound" from the British Academy of Film and Television Arts.

MI6 agents 007 (James Bond, played by Pierce Brosnan) and 006 (Alec Trevelyan, played by Sean Bean), infiltrate an illicit Soviet chemical weapons facility at Arkhangelsk and plant explosive charges. Trevelyan is captured and shot dead by Colonel Arkady Ourumov (Gottfried John), but Bond steals an airplane and escapes from the facility as it explodes.

Nine years later, Bond arrives in Monte Carlo to follow Xenia Onatopp (Famke Janssen), a suspected member of the Janus crime syndicate, who has formed a suspicious relationship with a Canadian Navy admiral. She murders the admiral to allow Ourumov (now a General) to steal his identity. The next day, they steal a prototype French Tiger helicopter that can withstand an electromagnetic pulse, despite Bond's efforts to stop them. They fly it to a bunker in Severnaya, where they massacre the staff and steal the control disk for the dual GoldenEye satellite weapons. The two program one of the GoldenEye satellites to destroy the complex with an electromagnetic pulse, and escape with traitorous programmer Boris Grishenko (Alan Cumming). The pulse also destroys three Russian MiG aircraft dispatched to check on the facility; one crashes into the complex destroying it. Natalya Simonova, (Izabella Scorupco), the lone survivor, contacts Grishenko and arranges to meet him in St. Petersburg, where he betrays her to Janus.

In London, M (Judi Dench) assigns Bond to investigate the attack due to circumstantial evidence, and he flies to St. Petersburg to meet CIA agent Jack Wade (Joe Don Baker). He suggests Bond meet Valentin Zukovsky, (Robbie Coltrane), a Russian Mafia head and business rival of Janus. After Bond gives him a tip on a potential heist, Zukovsky arranges a meeting between Bond and Janus, who reveals himself as Trevelyan. A Lienz Cossack, Trevelyan faked his death, having vowed revenge against Britain for their involvement in his parents' deaths. He ties Bond up with Simonova in the Tiger helicopter programmed to self-destruct, from which the two escape using its ejection system. They are immediately arrested by the Russian police and interrogated by the Minister of Defence, Dmitri Mishkin (Tchéky Karyo). Just as Simonova reveals the existence of a second satellite and Ourumov's involvement in the massacre at Severnaya, Ourumov bursts into the room, shooting Mishkin and dragging Simonova into a car. Bond steals a T-55 tank and pursues Ourumov through St. Petersburg to Janus' armoured train, where he kills Ourumov as Trevelyan escapes, locking Bond in the train with Simonova. As the train's self-destruct countdown begins, Bond cuts through the floor with a laser watch while Simonova locates Grishenko's satellite dish in Cuba using a computer. The two escape just before the train explodes.

In Cuba, Bond and Simonova fly a plane over the jungle before they are shot down. As they stumble out of the wreckage, Onatopp rappels down from a helicopter and attacks Bond, who resists and kills her. Minutes later, he and Simonova watch a lake being drained of its water, uncovering the dish. They infiltrate the control station, where Bond is captured. Trevelyan reveals his plan to steal money from the Bank of England before erasing all of its financial records with the remaining GoldenEye, concealing the theft and destroying Britain's economy.

Meanwhile, Simonova programs the satellite to initiate atmospheric reentry and destroy itself. As Trevelyan captures Simonova and orders Grishenko to save the satellite, Bond triggers an explosion with his Parker Jotter pen grenade provided by Q, and escapes to the antenna cradle. Bond sabotages the antenna, preventing Grishenko from regaining control of the satellite, before turning and facing Trevelyan. Bond pushes Trevelyan off the antenna and into the dish before escaping aboard a helicopter commandeered by Simonova. The cradle collapses, crushing Trevelyan and rupturing liquid nitrogen tanks that freeze Grishenko. Meanwhile on the surface, Bond and Simonova are rescued by Wade and a platoon of U.S. Marines.

Licence to Kill had underperformed at the American box office and was the worst domestic grossing movie of the James Bond films. Also, in 1989, MGM/UA was sold to the Australian based broadcasting group Qintex, which wanted to merge the company with Pathé. Danjaq, the Swiss based parent company of EON Productions, sued MGM/UA because the Bond back catalogue was being licensed to Pathé, who intended to broadcast the Bond series on television in several countries across the world without the approval of Danjaq. These legal disputes delayed the film for several years.

While the legal disputes went on, Timothy Dalton was still expected to play Bond in the new film, The Property of a Lady, as he had originally signed up for a three-film contract. Pre-production work began in May 1990 with a story draft written by Alfonso Ruggiero Jr. and Michael G. Wilson. Production was set to start in 1990 in Hong Kong for a release in late 1991. However, the legal disputes meant that these dates slipped. In an interview in 1993, Dalton said that Michael France was writing the story for the film, which was due to begin production in January or February 1994. However, the deadline passed, and in April 1994, Dalton officially resigned from the role. To replace Dalton, the producers cast Pierce Brosnan, who had been prevented from succeeding Roger Moore in 1985 because of his contract to star in the Remington Steele series. Judi Dench was cast as M, thus making GoldenEye the first film of the series featuring a female M. The decision is widely believed to be inspired by Stella Rimington becoming head of MI5 in 1992.

GoldenEye was produced by Albert R. Broccoli's EON Productions. With Albert Broccoli's health deteriorating (he died seven months after the film's release), his daughter Barbara Broccoli described him as taking "a bit of a back seat" in film's production. In his stead, Barbara and Michael G. Wilson took the lead roles in production. The producers then chose New Zealander Martin Campbell as the director. Brosnan later described Campbell as "warrior-like in his take on the piece" and that "there was a huge passion there on both our parts". Campbell would go on to direct Casino Royale in 2006. The producers had originally chosen not to use the now elderly Richard Maibaum, long-time writer for the series (he died in 1991) After Michael France wrote the original screenplay, Jeffrey Caine was brought in to rewrite it. Caine kept many of France's ideas but added the prologue prior to the credits. Kevin Wade polished the script and Bruce Feirstein added the finishing touches. In the film, the writing credit was shared by Caine and Feirstein, while France was credited with only the story, an arrangement he felt was unfair, particularly as he believed the additions made were not an improvement on his original version. Wade did not receive an official credit, but was acknowledged in the naming of Jack Wade, the CIA character he created.

While the story was not based on a work by Ian Fleming, the title GoldenEye traces its origins to the name of Fleming's Jamaican estate where he wrote the Bond novels. Fleming gave a number of origins for the name of his estate, including Carson McCullers' Reflections in a Golden Eye and Operation Goldeneye, a contingency plan Fleming himself developed during World War II in case of a Nazi invasion through Spain.

Since the release of Licence to Kill, the world had changed drastically. GoldenEye was the first James Bond film to be produced since the fall of the Berlin Wall and the collapse of the Soviet Union. This cast doubt over whether James Bond was still relevant in the modern world, as many of the previous films pitted him against Soviet villains trying to take advantage of the Cold War. Much of the film industry felt that it would be "futile" for the Bond series to make a comeback, and that it was best left as "an icon of the past" However, when released, the film was viewed as a successful revitalization and it effectively adapted the series for the 1990s. One of GoldenEye's innovations was the casting of a female M. In the film, the new M quickly establishes her authority, remarking that Bond is a "sexist, misogynist dinosaur" and a "relic of the Cold War". This is an early indication that Bond is portrayed as far less tempestuous than Timothy Dalton's Bond from 1989.

Principal photography for the film began on January 16 1995 and continued until June 6. The producers were unable to film at Pinewood Studios, the usual location for Bond films, because it had been reserved. Instead, an old Rolls-Royce factory at the Leavesden Aerodrome in Hertfordshire was converted into a new studio. The producers later said Pinewood would have been too small.

The film's casino scenes and the Tiger helicopter's demonstration were shot in Monte Carlo. Reference footage for the tank chase was shot on location in St. Petersburg and matched to the studio at Leavesden. The climactic scenes on the satellite dish were shot at Arecibo Observatory in Puerto Rico. The actual MI6 headquarters were used for external views of M's office. Some of the scenes in St. Petersburg were actually shot in London — the Epsom Downs Racecourse doubled the airport — to reduce expenses and security concerns, as the second unit sent to Russia required bodyguards.

The French Navy provided full use of the frigate FS La Fayette and their newest helicopter, the Eurocopter Tiger to the film's production team. The French government also allowed the use of Navy logos as part of the promotional campaign for the film. However, the producers had a dispute with the Ministry of Defence over Brosnan's opposition to French nuclear weapons testing and his involvement with Greenpeace; as a result, the French premiere of the film was cancelled.

The sequences involving the armoured train were filmed on the Nene Valley Railway, near Peterborough in the UK. The train comprised of a British Rail Class 20 diesel-electric locomotive and a pair of BR Mk 2 coaches, all three heavily disguised to resemble a Soviet armoured train.

GoldenEye was the last film of special effects supervisor Derek Meddings, to whom the film was dedicated. Meddings' major contribution were miniatures. It was also the first Bond film to use computer generated imagery.

Among the model effects are most external shots of Severnaya, the scene where Janus' train crashes in to the tank, and the lake which hides the satellite dish, since the producers couldn't find a round lake in Puerto Rico. The climax in the satellite dish used scenes in Arecibo, a model built by Meddings' team and scenes shot with stuntmen in England.

Stunt car coordinator Rémy Julienne described the car chase between the Aston Martin DB5 and the Ferrari F355 as between "a perfectly shaped, old and vulnerable vehicle and a racecar." The stunt had to be meticulously planned as the cars are vastly different. Nails had to be attached to the F355 tires to make it skid, and during one take of the sliding vehicles, both cars collided.

The largest stunt sequence in the film was the tank chase, which took around six weeks to film, partly on location in St. Petersburg and partly at Leavesden. A Russian T-55 tank, on loan from the East England Military Museum, was modified with the addition of fake explosive reactive armor panels. It was chronologically equivalent to a modern upgraded T-55 equipping the Russian Army Reserve of the period, such as the T-55M5. In order to avoid destroying the pavement on the city streets of St. Petersburg, the steel off-road tracks of the T-55 were replaced with the rubber-shoed tracks from a British Chieftain tank. A rectangular viewport was cut in the glacis plate and covered with tinted Perspex, allowing a trained driver to maneuver the tank from a prone position inside the driver's compartment while Pierce Brosnan sat in the (modified) driver's seat with his head protruding from the driver's hatch, creating the illusion he was driving the tank "unbuttoned". The filming at Leavesden also called for the destruction of a number of Lada cars, so many that the production company were unable to provide all of them and were reduced to flagging down vehicles in the vicinity of their offices and offering the owners cash for their vehicles so that they may be used in filming.

For the confrontation between Bond and Trevelyan inside the antenna cradle, director Campbell decided to take inspiration in Bond's fight with Red Grant in From Russia with Love. Pierce Brosnan and Sean Bean did all the stunts themselves, except for one take where one is thrown against the wall. Brosnan injured his hand while filming the part in the extending ladder, making producers delay his scenes and film the ones in Severnaya earlier.

The opening 220 m (720 ft) bungee jump at Archangel, shot at the Verzasca Dam in Switzerland and performed by Wayne Michaels, was voted the best movie stunt of all time in a 2002 Sky Movies poll, and set a record for the highest bungee jump off a fixed structure.

The fall of communism in Russia is the main focus of the opening titles, designed by Daniel Kleinman (who took over from Maurice Binder after his death in 1991). They show the collapse and destruction of several structures associated with the Soviet Union, such as the red star and hammer and sickle. In an interview, Kleinman said they were meant to be "a kind of story telling sequence" showing that "what was happening in Communist countries was Communism was falling down". According to producer Michael G. Wilson, some Communist parties protested against "Socialist symbols being destroyed not by governments, but by bikini-clad women", especially the Indian one, which threatened to boycott the film.

The theme song, "GoldenEye", was written by Bono and The Edge, and was performed by Tina Turner. As the producers did not collaborate with Bono or The Edge, alternate versions of the song did not appear throughout GoldenEye, as was the case in previous James Bond films.

Later, John Altman provided the music for the tank chase in St. Petersburg. Serra's original track for that sequence can still be found on the soundtrack as "A Pleasant Drive In St. Petersburg". Serra composed and performed a number of synthesizer tracks, including the version of the James Bond Theme that plays during the gun barrel sequence, while John Altman and David Arch provided the more traditional symphonic music.

GoldenEye premiered on November 13, 1995, at the Radio City Music Hall in New York City, and went on general release in the USA on November 17, 1995. The UK premiere, attended by Prince Charles, followed on November 22 at the Odeon Leicester Square, with general release two days later. Brosnan boycotted the French premiere to support Greenpeace's protest against the French nuclear testing program, causing the premiere to be abrogated. The film was later released in a further 31 countries, under three alternate titles.

The film earned over $26 million during its opening across 2,667 theaters in the USA. Its worldwide sales were around $350 million. It had the fourth highest worldwide gross of all films in 1995 and, was the most successful Bond film since Moonraker, taking inflation into account.

GoldenEye was edited in order to be guaranteed a PG-13 rating from the MPAA and a 12 rating from the BBFC. The cuts included the visible bullet impact to Trevelyan's head when he is shot in the prologue, several additional deaths during the sequence in which Onatopp guns down the workers at the Severnaya station, more explicit footage and violent behaviour in the Admiral's death, extra footage of Onatopp's death, and Bond giving her a rabbit punch in the car. In 2006, the film was remastered and re-edited for the James Bond Ultimate Edition DVD in which some of the BBFC cuts -- including headbutts and violent sound effects -- were restored, causing the rating to be changed to 15. However, the original MPAA edits still remain.

Several reviewers lauded M's appraisal of Bond as a "sexist, misogynist dinosaur", with Todd McCarthy in Variety saying GoldenEye "breathes fresh creative and commercial life" into the series. John Puccio of DVD Town said that GoldenEye was "an eye and ear-pleasing, action-packed entry in the Bond series" and that the film gave Bond "a bit of humanity, too". Ian Nathan of Empire said that GoldenEye "revamps that indomitable British spirit" and that the Die Hard movies "don't even come close to 007". Tom Sonne of the Sunday Times considered GoldenEye the best Bond film since The Spy Who Loved Me. Jose Arroyo of Sight & Sound considered the greatest success of the film in modernising the series.

GoldenEye was also ranked high in Bond-related lists. IGN chose it as the fifth best movie, while Entertainment Weekly ranked it 8th, and Norman Wilner of MSN as 9th. ET also voted Xenia Onatopp as the 6th most memorable Bond Girl, while IGN ranked Natalya as 7th in a similar list.

GoldenEye was nominated for two BAFTAs, Best Sound and Special Effects. Éric Serra won a BMI Film Award for the soundtrack and the film also earned nominations for Best Action Film and Actor at the Saturn Awards and Best Fight Scene at the MTV Movie Awards.

GoldenEye was the second and final Bond film to be adapted to a novel by novelist John Gardner. The book closely follows the film's storyline, but Gardner added a violent sequence prior to the opening bungee jump in which Bond kills a group of Russian guards, a change that the video game GoldenEye 007 retained.

In late 1995, Topps Comics began publishing a three-issue comic book adaptation of GoldenEye. The script was adapted by Don McGregor with art by Rick Magyar. The first issue carried a January 1996 cover date. For unknown reasons, Topps cancelled the entire adaptation after the first issue had been published, and to date the adaptation has never been released in its entirety.

The film was the basis for GoldenEye 007, a successful video game for the Nintendo 64 developed by Rare and published by Nintendo. In January 2000, readers of the British video game magazine Computer and Video Games listed GoldenEye 007 in first place in a list of "the hundred greatest video games". In Edge's 10th anniversary issue in 2003, the game was included as one of their top ten shooters of all time, and in 2005, a "Best Games of All-Time" poll at GameFAQs placed it at 7th. It is based upon the film, but many of the missions were extended or modified.

GoldenEye 007 was modified into a racing game intended to be released for the Virtual Boy console. However, the game was cancelled before release. GoldenEye: Source is a fan made total conversion mod using the Source engine and based on GoldenEye 007. In January of 2007, it was awarded twice in the 2006 annual Moddb awards, for the Editor's Choice award in the Reinvention category and was player-voted 3rd place in the overall category Mod of the year. In 2004, Electronic Arts released GoldenEye: Rogue Agent, the first game of the James Bond series in which the player does not take on the role of Bond. Instead, the protagonist is an aspiring Double-0 agent Jonathan Hunter, known by his codename "GoldenEye" recruited by a villain of the Bond universe, Auric Goldfinger. Except for the appearance of Xenia Onatopp, the game was unrelated to the film, and was released to mediocre reviews. It was excoriated by several critics including Eric Qualls for using the name "GoldenEye" as an attempt to ride on the success of Rare's game.

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List of James Bond henchmen in GoldenEye

This is a list of henchmen from the James Bond 1995 film GoldenEye.

Xenia Zargeyevna Onatopp (Russian: Ксения Сергеевна Онатопп) is a fictional character in the James Bond film GoldenEye, played by actress Famke Janssen.

Xenia, born in the former Soviet republic of Georgia, was a fighter pilot in the Soviet Air Force. After the collapse of the USSR, she joined the crime syndicate Janus, led by renegade MI6 agent Alec Trevelyan. Early in the movie, Bond gets into a car chase with her, meets her at a casino, and places her under surveillance.

She is a classic representation of a "femme fatale", and can apparently receive sexual satisfaction through killing. In a memorable scene, she lures Canadian admiral Chuck Farrell (Billy J. Mitchell) onto a yacht moored off Monte Carlo. Literally leaping atop the admiral, she straddles him and violently kisses, bites and scratches him in a way that they both enjoy. She flips over so he is on top, moaning in ecstasy. Wrapping her muscular thighs around him, she literally squeezes the air out of his lungs. The admiral's last words were "Xenia, I can't breathe". Although his complaints fall to deaf ears, as she increases the pressure, her moans turning to screams of "YES! YES! YEEEES!" as she climaxes, the admiral is dying of suffocation.

Later, she and turncoat Russian General Arkady Ourumov use the hijacked Tiger in an attack on the Severnaya satellite control center in central Siberia, where they steal the controller for the GoldenEye electromagnetic pulse (EMP) satellite weapon. During the attack, she fires an AKSU-74 carbine around the control room, murdering all the military personnel and technicians present, again getting sexually aroused and moaning with pleasure in the process.

She is killed by Bond when he connects the rope she rappelled down to her safety harness, grabs her AK-74 rifle that was slung across her back and kills the helicopter's pilot by shooting into the helicopter's cockpit from the ground, pulling Onatopp off Bond and trapping her in a fork of a tree, with her stomach being crushed by her safety harness.

Onatopp has appeared in a number of James Bond video games as a playable multiplayer character. Her first appearance was in the 1997 video game adaptation of GoldenEye, GoldenEye 007 for the Nintendo 64. She is with Trevelyan on the train stage of the game. If the player quickly shoots her after eliminating Ourumov, she will yell to Trevelyan that she is wounded and to wait up for her. This buys the player more time to escape from the train. She later reappears in the jungle stage. Similar to the film, she is killed in the jungles of Cuba after battling with Bond, although Bond is unable to make her die by way of the tree trunks, and she never engages in her trademark physical attacks, using firearms instead.

In the James Bond game Nightfire, Xenia also appears as a multiplayer character. She can be unlocked by a cheat on the cheats menu and the code is JANUS, the organisation she worked for in the movie.

She later appeared in the spinoff Bond game, GoldenEye: Rogue Agent where she worked for Dr. Julius No and was GoldenEye's alluring opponent, and appears to be commander of an army of Dr. No's that has taken over Hoover Dam. She is killed in Rogue Agent after being blown off the Hoover Dam while fighting Goldeneye. In the game she was voiced by actress Jenya Lano.

After her portrayal by Famke Janssen, Xenia was voted the 5th most memorable Bond Girl.

Boris Ivanovich Grishenko (Russian: Борис Иванович Грищенко) is a fictional comic relief character in the James Bond film GoldenEye played by Scottish actor Alan Cumming.

He is a brilliantly talented computer programmer and hacker who has hacked the United States Department of Justice. He is also backstabbing and boldly confident, often shouting his catchphrase, "I am invincible!" whenever he succeeds. All in all, he is disliked by many of his colleagues, who see him as an overwrought prankster, especially about his habits of using slang about breasts and/or buttocks as passwords. Boris frequently spins pens with his hands while working, and is often seen typing with one hand.

Boris works at the Severnaya observatory in Siberia which watches over the two weapons satellites, Petya and Mischa. Boris betrays the facility and flew off with General Arkady Ouromov and Xenia Onatopp moments before its destruction, having allied himself with Alec Trevelyan to steal the GoldenEye satellite. His main purpose with Janus is to operate the GoldenEye satellite in exchange for a share of the profits. Boris helps his comrades kidnap Natalya Simonova, the only other survivor of the attack on Severnaya.

While attempting to crack the access codes for the GoldenEye, he obtains a grenade disguised as a pen from Bond's wide arsenal of gadgets. After unknowingly activating it Bond knocks the pen out of his hand leading to an explosion that destroys much of the control center, giving Bond and Natalya a perfect opportunity to escape. After the satellite control room is destroyed, Boris shouts his catchphrase before, in comedic irony, vats of liquid nitrogen explode, killing him while victoriously grinning. He shows up in the videogame chronologically earlier than the incident at Severnaya.

Boris appears twice in GoldenEye 007, a video game for the Nintendo 64 based on the film. The first time the player meets him is in the Severnaya observatory, where he is simply known as "Programmer". The player coerces him into disabling the security on a mainframe. This event does not occur in the film, as Bond never goes to the observatory in Severnaya in the movie.

The next time the player sees him is in the satellite control centre. When they meet, Boris fumbles with a Walther PPK (called PP7 in game for copyright reasons), then begs for his life claiming "Trevelyan made me do it!" This, like the player's previous encounter with him, is exclusive to the game. After this encounter with him in the game, he is then confirmed of being alive afterwords.

Boris is also playable as a multiplayer character.

General Arkady Grigorovich Ourumov (Russian: Аркадий Григорович Урумов) is a fictional character in the James Bond film GoldenEye, played by German actor Gottfried John.

Joining the Soviet Army at 18, Ourumov always had a zeal for power, and would constantly use any means necessary to get his way to the top. 27 years later, Ourumov, who had grown tiresome of having little power, was finally promoted to colonel and was given the important job of being in charge of a Soviet Russian Chemical Weapons Factory. During his early days in his new position he meets a young and bitter Alec Trevelyan, who tells Ourumov of his past, his hatred for MI6 and his future intentions, but making sure to leave out a few vital details about himself. Alec offers Ourumov a part in his plan and that he will be paid well and receive his status as the next "Iron Man Of Russia", Ourumov graciously accepts. The two pledge not to see each other until Alec and James Bond were to go on a mission to destroy Ourumov's base. However, Ourumov and Alec had different plans. Alec deliberately gets himself caught by Ourumov and his men, and Bond witnesses as Ourumov shoots Alec in the head. Ourumov attempts to catch Bond and almost succeeds, but Bond just manages to escape.

The shooting was staged, however. Unbeknownst to Bond, Trevelyan is alive, albeit deeply scarred on the right side of his face (courtesy of Bond, whose explosives he had detonated earlier). He becomes an international terrorist under the name "Janus" (The two-faced Roman god). Ourumov, supposed to be executed for the destruction of the chemical weapons base, frames one of his soldiers for the incident and is instead promoted to the rank of Colonel General, and is placed in charge of the Severnaya Space Facility in Siberia. Ourumov also has the job of employing another member for The Janus Crime Syndicate - he hires Xenia Onatopp, an ex-Soviet fighter pilot, whom he is familiar with. For the next nine years The Janus Crime Syndicate would terrorize Russia without getting caught and all their identities remaining secret, and Ourumov was earning more power, which was starting to trouble the Russian Government.

A year before the main plot of Goldeneye takes place, Ourumov completes the establishment of their syndicate's greatest weapon: "GoldenEye". Two Goldeneye satellite dishes were built: one in Siberia, and one hidden in Cuba. Anyone who became suspicious of Ourumov ended up dead at the hands or perhaps thighs of Xenia. The Syndicate's first act was to take place, the stealing of The Tiger Helicopter Ourumov and Xenia personally took care of the operation under the strict order of Janus not to fail. They successfully manage to steal it before Bond could stop them, and arrive in Siberia hours later where the Second Act of their operation would take place. Ourumov made sure to hire the most intelligent computer programmer to take care of the Goldeneye weapon: Boris Grishenko. Ourumov and Xenia enter the satellite base where the corrupt general orders one of his men to give him the Goldeneye and authorization codes they need to testfire Goldeneye. Upon receiving these, Xenia suddenly shoots everyone in the base, and together they arm the Goldeneye to fire on Severnaya to eliminate the evidence. The two leave, pleased with their success, not knowing one person is still alive - Natalya Simonova.

Ourumov and Xenia take Boris with them and escape moments before the Goldeneye weapon detonates, and their witness Natalya narrowly escapes. Afterwards, Ourumov heads back to Russia to report to Defense Minister Mishkin. Ourumov soon learns that Natalya Simonova is alive and he leaves immediately frustrated with Xenia's failure to kill "everyone". He assigns Boris and Xenia to find her, which doesn't take them long. Ourumov takes Natalya to Alec's hideout where he ties her up in the Tiger helicopter to await her death. Bond also ends up tied up in the helicopter, moments after learning Alec is alive and that he is a traitor. Bond and Natalya escape moments before the Tiger helicopter explodes, but are soon caught by Russian troops and taken to a large government building where they are locked in a prison cell.

Later, upon hearing that Mishkin had Bond and Natalya in custody, Ourumov arrives and storms into the cell where Mishkin is interrogating the pair. From this point on, Ourumov is seen as on the edge, and somewhat ridiculous, with behavior befitting that of a villain from The Transporter series. Ourumov argues with Mishkin trying to convince him that Bond is the traitor. Mishkin yells for a guard to arrest Ourumov but the general turns and shoots both the guard and Mishkin with Bond's gun. After improvising a cover story, Ourumov then calls for the guards to kill Bond and Natalya, but is grabbed by Bond and beaten and thrown into a wall knocking him flat. Ourumov leads his soldiers throughout the base, searching for Bond and Natalya. Ourumov's men capture Natalya, leaving Bond to escape on his own. Ourumov takes one of his men and Natalya and they escape out into the streets by car, but soon Bond bursts through a wall behind them in a tank. He leaves behind a path of destruction as he chases Ourumov through the streets of St. Petersburg. Largely through proper use of the Bumper, Ourumov escapes and arrives at Alec's personal train. He kills the soldier who drove them there in order to prevent him from revealing what Ourumov has done. Ourumov boards the train with Natalya, and explains to Trevelyan what has happened and that Bond has escaped. Later, their journey is halted by Bond, who uses the hijacked tank to stop the train. Bond boards the damaged train and holds Trevelyan and Onatopp at gun point. Ourumov is called in and he holds Natalya with a gun to her head. Bond reveals to Ourumov that Alec is a Lienz Cossack, leaving Ourumov shocked. Alec smooths things over by telling him how rich and powerful he will soon be. Bond demands that Natalya be released. Alec nods for Ourumov to shoot Natalya, but his intention is for Ourumov to distract Bond while he escapes, throwing the Russian General into a sacrificial lamb, at which, Ourumov is too slow and ends up being shot by Bond's AKS-74U, thereby putting an end to the "Iron Man Of Russia"'s life.

In GoldenEye 007, a video game for Nintendo 64 based on the movie, Ourumov appears in only three of the game's missions, initially when the then-Colonel murders 006, another in which Bond infiltrates a Russian facility in Kyrgyzstan to investigate an unscheduled test firing of a missile, believed to be a cover for the launch of a GoldenEye satellite (this location, however, is never shown or mentioned in the film), and lastly in a mission aboard Janus' armoured train, where the General is holding Natalya Simonova at gunpoint. As in the movie, Bond shoots the General while in the train, thus saving Natalya's life. Ourumov is a playable character in the multiplayer mode.

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GoldenEye 007

All Bonds face/suit mapping created with GoldenEye ROM Editor.

GoldenEye 007 is a 1997 first-person shooter video game developed by Rare for the Nintendo 64 video game console, and based on the 1995 James Bond film GoldenEye.

The game received overwhelmingly positive reviews and sold over eight million copies. It is considered an important title in the development of first-person shooters, and has become particularly well-known for the quality of its multiplayer deathmatch mode, as well as its incorporation of stealth and varied objectives into its single player missions. It is featured in several lists of the greatest video games of all time.

GoldenEye 007 was followed by a spiritual successor, Perfect Dark, also developed by Rare. The commercial successor was Tomorrow Never Dies, developed by Electronic Arts for the PlayStation.

GoldenEye 007 was originally announced for the Super Nintendo Entertainment System before being stepped up to the Nintendo 64. The intention for the first few months of development was for the game to be an on-rails shooter similar to Virtua Cop; it only became a traditional free movement first-person shooter later in development.

The game is based upon the GoldenEye film and its novelization by John Gardner, but, as game designer Martin Hollis explained, many of the missions were extended or modified to allow the player to participate in sequences of which Bond was not originally a part, or those in which he only played a minor role. The original sets that were created for the film were first converted into complete, believable environments by one group of game designers; when this process was complete, other designers began populating them with objectives, characters and obstacles in order to create a balanced and fun game. According to Martin Hollis, "many of the levels in the game have a realistic and non-linear feel. There are rooms with no direct relevance to the level. There are multiple routes across the level." Hollis also noted that the concept of several varied objectives within each level was inspired by the multiple tasks in each stage of Super Mario 64.

GoldenEye was developed through two and a half years, but, according to Martin Hollis, only the last year was spent developing the game. During the beginning, the engine was built, art assets were made, and the enemy AI was written and polished. The game was delayed numerous times, partly because during development, the team decided to incorporate a multiplayer feature to the game to demonstrate the N64's 4-player capabilities.

In addition to the N64 game, a version of GoldenEye was in development for the Nintendo Virtual Boy, but was cancelled before release.

GoldenEye 007's menu system is presented as an MI6 dossier. Four save files are available to track the player's progress through the game's twenty missions, each of which may be played on "Agent," "Secret Agent," or "00-Agent," difficulty settings, with higher difficulties requiring the player to complete additional and more complex objectives. M, Q, and Miss Moneypenny provide background information on the chosen mission and its goals.

Once a mission is completed, the player may either continue progressing through the story or choose to replay a previously completed level. Completing certain missions within particular target times enables the player to unlock bonus cheat options which make various changes to the graphics and gameplay, and upon fully completing the game on the 00-Agent difficulty level, an additional "007" setting allows the player to customize the challenge of any mission.

The player's initial weapon in most missions is James Bond's Walther PPK. Most of the game's firearms are modelled on real-life counterparts (although their names are altered), while others are based on fictitious devices featured in the Bond films, such as the Golden Gun and Moonraker laser. The weapons vary in characteristics such as rate of fire and type of ammunition used, and inflict different levels of damage depending on which body part they hit. Stealth is an important element of the game: in order to avoid gunfights with multiple opponents, it is advantageous to eliminate soldiers and security cameras before they spot or hear the player. Certain weapons may be powerful enough to shoot through doors and helmets but are very loud, while others incorporate suppressor or zoom lens attachments to aid the player in killing enemies discreetly.

Some gadgets from the James Bond film series are featured in the game and are often used to complete particular mission objectives; for example, 007's in-game watch includes the laser from the GoldenEye film, the remote mine detonator from GoldenEye and Moonraker, and the electromagnet from Live and Let Die.

The multiplayer mode features all of the characters in the game, including enemies and civilians. At first, only 8 characters are available, with 25 more becoming available as progress is made through the game. A button code allows players to temporarily unlock another 31 characters, all but two of them likenesses of the programmers. Variations between characters' heights and builds can affect the challenge of shooting them; for example, there is a significant difference between defeating Oddjob and Jaws.

As with the selectable characters, only a few arenas are available at first, with more becoming available as progress is made in the game. There are eleven arenas, not counting levels that can only be accessed with a GameShark, and a "random" button that chooses the level randomly. The multiplayer-only arenas are: Temple, Complex, Caves, Library, Basement, and Stack. Several arenas are taken from the single player mode, with alterations such as restrictions on which sections of the map can be used - they are the Facility, Bunker, Archives, Caverns, and Egyptian.

The multiplayer mode features five general scenarios, within which options such as weapon schemes may be altered. Weapon selections in the multiplayer mode are grouped by type, such as pistols, automatics, and explosives. Other selectable weapon schemes focus on weapons not frequently found in the single player mode, such as laser guns, throwing knives or the one-hit kill Golden Gun. The "Slappers Only!" setting removes all projectiles, limiting players to hand-to-hand combat.

Several references to James Bond films exist in GoldenEye 007, the most apparent being the titles of the various multiplayer modes and the Bond Girl names for the game's control schemes. The CCTV tape found in the second Bunker mission features the cover of the VHS release of the GoldenEye film.

Several members of the game's development staff were featured in the game as generic character faces. Bond's double-agent contact "Dr. Doak" in the "Facility" mission is named after and bears the likeness of David Doak. The "Klobb" weapon (originally "Spyder"), is named after former Nintendo employee Ken Lobb.

Like the movie, GoldenEye 007 starts in Arkhangelsk, USSR in 1986, where MI6 has uncovered a secret chemical weapons facility at the Byelomorye Dam. James Bond is sent to infiltrate the facility by bungee jumping from the dam, then join his friend and fellow 00-agent Alec Trevelyan in destroying the factory. During the mission, Trevelyan is apparently killed by Colonel Arkady Ourumov, but Bond escapes by commandeering an airplane.

The following missions depict 007's investigation of the satellite control station in Severnaya, Russia where Natalya Simonova and Boris Grishenko work, a location he did not visit in the film. Entirely new to the game is the "Silo" mission in which Bond investigates an unscheduled test firing of a missile in Kyrgyzstan, believed to be a cover for the launch of a satellite known as GoldenEye. This space-based weapon works by firing a concentrated electromagnetic pulse (EMP) at any Earth target to disable any electrical circuit within range; from its orbit, it would be a threat to any city on earth. As Bond leaves the silo, he is ambushed by Ourumov and a squad of Soviet troops. He defeats the troops, but Ourumov escapes.

Bond's visit to Monte Carlo and investigation of the frigate La Fayette and the Eurocopter Tiger (referred to as the "Pirate" in the game) were featured in the film, but here they are expanded, with Bond rescuing several hostages inside the ship and planting a tracker bug on the helicopter before it is stolen by the Janus crime syndicate. Bond is then sent a second time to Severnaya, but during the mission he is captured and locked up in the bunker's cells along with Natalya Simonova — this meeting takes place much earlier than in the film. The two escape the complex seconds before it is destroyed, on the orders of Ourumov, by the GoldenEye satellite's EMP.

As in the film, Bond next travels to Saint Petersburg, where he arranges with ex-KGB agent Valentin Zukovsky to meet the chief of the Janus organisation. This is revealed to be Alec Trevelyan — his execution by Ourumov in the Arkhangelsk facility was faked. Bond and Natalya escape from Trevelyan, but are arrested by the Russian police and taken to the military archives for interrogation. The player must escape the interrogation room, rescue Natalya and communicate with Defence Minister Dimitri Mishkin, who has verified Bond's claim of Ourumov's treachery.

Natalya is captured by General Ourumov, and Bond gives chase (he can use a tank like in the movie, though he has the option not to) through the streets of Saint Petersburg, eventually reaching an arms depot used by Janus — the player must destroy its weaponry stores, then hitch a ride on Trevelyan's Soviet missile train. This section features many departures from the film storyline, where Bond does not reach the depot, and only enters the train after stopping it with the tank. Bond makes his way through the train, killing Ourumov and rescuing Natalya. However, Alec Trevelyan and his ally Xenia Onatopp escape to their secret base in Cuba.

Natalya accompanies Bond to the Caribbean. Surveying the Cuban jungle aerially, their light aircraft is shot down. Unscathed, Bond and Natalya perform a ground search of the area's heavily guarded jungle terrain, but are ambushed by Xenia, who is quickly killed by Bond. Bond sneaks Natalya into the control center to disrupt transmissions to the GoldenEye satellite and force it to burn up in the Earth's atmosphere. An original mission shows Bond following the fleeing Trevelyan through a series of flooded caverns, which conceal a Satellite Dish under water. He then arrives at the antenna of the control centre's radio telescope. Trevelyan attempts to re-align it in a final attempt to restore contact with the GoldenEye. Bond destroys machinery vital to controlling the dish and kills Trevelyan in a precarious firefight high above the dish.

Two further missions unrelated to the GoldenEye film were included as bonuses for the completion of the game on higher difficulties. The first, "Aztec Complex", is partially based on the James Bond film Moonraker, and is unlocked when the player completes all 18 missions on Secret Agent difficulty. During the mission, Bond is sent to the Aztec complex in Teotihuacán to investigate the Drax Corporation's unlicensed space exploration in which at least one space shuttle was stolen from NASA. Although Hugo Drax was killed by Bond in the movie, it has seemed that his corporation still existed after his death due to remnants and fragments that were still active. MI6 believes their intentions with the shuttle in space are militant in nature and authorizes Bond to reprogram the shuttle's guidance computer so that MI6 can take control of the craft once it reaches orbit. During the mission, Jaws makes a return in an effort to stop Bond from completing his mission. Many of the rooms in the mission were from the movie and included several new features, such as the launch room for the Moonraker shuttle.

The second bonus level, "Egyptian Temple", blends elements from the films The Man with the Golden Gun, The Spy Who Loved Me and Live and Let Die. To access this level players must complete all 18 missions on 00 Agent difficulty. Prior to the mission, M informs Bond that a person claiming to be Baron Samedi is in possession of the deceased Francisco Scaramanga's legendary "Golden Gun" pistol. Samedi has invited James Bond to the El-Saghira temple in the Valley of the Kings to retrieve it. Knowing it is a trap, M sends Bond regardless to take possession of the Golden Gun and eliminate Baron Samedi. Although the player "kills" Samedi three times during the level, he can be seen laughing in an end-of-level cut scene, similar to the ending of Live and Let Die.

It was thought that a few textual references were all that remained of the level. In 2004, GoldenEye 007 fan sites uncovered an unplayable but viewable single-player version of the level (with implemented sky and water textures).

In 2005, the website GoldenEye Forever revealed that it was possible to access a fully playable multiplayer version by linking a GameShark to a computer. The codes to access Citadel in its fullest state totaled nearly 10,000 lines. The test map is largely a mass of shapes and ramps that the players can climb upon, thus giving players many opportunities for sniping and for hiding.

In addition, the actors' portraits were at one point used to illustrate the four single-player save file dossiers; this was also removed, with Pierce Brosnan's portrait appearing on all four in the final version.

Not all remnants of the All Bonds feature were completely removed from the GoldenEye software. One major clue was the fact that the portraits of the four Bonds in the selection screen for multiplayer mode were accessible by using a GameShark. Also, various screenshots in the game manual, such as one from the multiplayer selection screen, show traces of the former Bond portraits. The follow-up game, Perfect Dark, also contains traces of the All Bonds cheat — there are four tuxedo characters available in multiplayer, corresponding to the four suits seen in the Beta version screenshots, which were used in Perfect Dark for the "Dinner Jacket" characters. The James Bond head used in the Aztec and Egyptian bonus levels of GoldenEye 007 is not the same as the one from the standard missions.

The feature was brought to the attention of many gamers when the gaming magazine Electronic Gaming Monthly published an April issue with what they called the "All Bonds Cheat", using some fake screenshots "to support" its claim. The magazine reported that to unlock the option in the cheat menu, a player must complete the Aztec mission on 007 difficulty in less than nine minutes with all customisable enemy settings on the highest difficulty. The claim was later found to be an April Fools prank, which the magazine held annually.

In 2005, a program called the GoldenEye ROM Editor was released by The Rare Witch Project. The coders SubDrag and Ice Mario cracked the compression format of the images used by the game, allowing any image in the game's memory to be viewed and edited, by opening up a ROM image of the game. It was then discovered that the All Bonds faces and suits are still in the game; Rare had only removed the ability to use them. By mapping them onto other multiplayer characters' faces and bodies, one can try to recreate All Bonds, although since the body and head shapes do not match the textures, it will not look as it was intended.

The game received overwhelming critical praise. When it was released in 1997, its stealth elements and varied objectives contrasted with the approaches taken by Doom and Quake, and its split-screen deathmatch mode proved popular. These factors contributed to the game's commercial success, selling eight million copies.

Along with Shiny Entertainment's MDK, GoldenEye is credited with popularizing the video game convention of a zoomable sniper rifle on consoles, enabling players to kill oblivious enemies from vast distances away with a single, precise headshot; context-sensitive enemy hit-locations were also pioneered by the game for console games that followed.

In 1998, GoldenEye received the BAFTA Interactive Entertainment "Games Award" and Rare won the award for "Best UK Developer". It also won four awards from the Academy of Interactive Arts and Sciences: "Console Action Game of the Year", "Console Game of the Year", "Interactive Title of the Year" and "Outstanding Achievement in Software Engineering". Additionally, it was nominated for "Outstanding Achievement in Art/Graphics" and "Outstanding Achievement in Interactive Design".

In a January 2000 poll, readers of the long-running British video game magazine Computer and Video Games voted GoldenEye 007 into first place in a list of "the hundred greatest video games". In a poll in the next year, the game was ranked 5th. Also in 2001, Game Informer magazine ranked GoldenEye 007 16th in a list of the "Top 100 Games of All Time". In 2005, a "Best Games of All-Time" poll at GameFAQs placed GoldenEye 007 at 7th. In a list made by IGN in 2005, GoldenEye was ranked 29th while the Reader's Choice placed it at 7th.

The game originally received a "nine out of ten" score in Edge, with the magazine later stating that "a ten was considered, but eventually rejected". In the magazine's 10th anniversary issue in 2003, the game was included as one of their top ten shooters, along with a note that it was "the only other game" that should have received the prestigious "ten out of ten" rating. On June 9th 2008, video game review site ScrewAttack rated Goldeneye number one on a list of the "Top 10 FPS Games Ever", out ranking other game titles the likes of Halo, Half-Life 2 and Call of Duty 4.

On Game Rankings, GoldenEye 007 has been ranked number 6 on the voting average list with an average vote of 9.2.

A number of the GoldenEye 007 team left Rare soon after development on Perfect Dark commenced, beginning with Martin Hollis in 1998, who after working on the GameCube at Nintendo of America formed his own company Zoonami in 2000. Other members formed Free Radical Design, and four of the team of nine who originally worked on GoldenEye 007 are now employed there, including David Doak, Karl Hilton and Steve Ellis. This company's most prominent creations are the TimeSplitters series of first-person shooters, which are considered by some to be, like Perfect Dark, "spiritual sequels" to the original game. The TimeSplitters series contains many references to GoldenEye 007; the design of the health-HUD, the nature of the aiming system and the dam setting of the opening level of the second game are among the more obvious.

The James Bond game license was acquired by Electronic Arts in 1999, which published new games based upon the then-recent James Bond films Tomorrow Never Dies and The World Is Not Enough. The latter game, along with others published by EA such as Agent Under Fire and Nightfire are similar in style to GoldenEye 007.

In the autumn of 2004, Electronic Arts released GoldenEye: Rogue Agent for Xbox, PlayStation 2, GameCube and later the Nintendo DS. This is the first game based on the 007 franchise in which the player does not take on the role of James Bond himself; rather they control an aspiring 00-agent (named GoldenEye) who is recruited by Auric Goldfinger, the villain in the movie and book Goldfinger. The game has little to do with either the film GoldenEye or the N64 game. It was released to mediocre reviews, and was criticized for using the "GoldenEye" name in an attempt to exploit the success of Rare's game.

In the aftermath of E3 2006 Activision obtained the rights for James Bond games from MGM and EON, and their first game Quantum of Solace was released on October 31, 2008 which was developed by Treyarch.

GoldenEye: Source is a fan made total conversion mod using the Source engine and based on GoldenEye 007. In January 2007, it was awarded twice in the 2006 annual Moddb awards, a win in Editor's Choice for the Reinvention category, and was player-voted 3rd place in the overall category Mod of the year. On February 7, 2009, the developers released Beta 3 of the mod, featuring a N64-reminiscent VGUI, many similar weapons, achievements, and 9 playable characters.

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Source : Wikipedia