Nintendo DS

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Posted by sonny 03/27/2009 @ 08:17

Tags : nintendo ds, nintendo, video games, entertainment

News headlines
Yu-Gi-Oh! 5D's Titles For Wii and Nintendo DS Hit Retail - GameZone
5D's Stardust Accelerator: World Championship 2009 for Nintendo DS will be available for purchase on May 19th 2009. The latest iterations in the popular franchise are based on the immensely successful Yu-Gi-Oh! 5D's animated series on 4Kids Network,...
Nintendo DS Franchise US April Sales Cross 1 Million - Game Guru
Nintendo released its new handheld console, the DSi, in the beginning of April in the United States. Now Nintendo has revealed that the DS line of handheld consoles has seen a record all-time high in sales during the month of April in the US,...
Twitter on Your Nintendo DS - Appscout
Thanks to a new home-brewed app called DSTwitter, owners of the popular Wi-Fi-enabled Nintendo handheld can now tweet directly from their DSes. The app is currently available as a free download from NDS SceneBeta. It requires a DS card adapter like the...
Apple May Beat Nintendo DS, Sony PSP With iphone Games - dBTechno
With that said, do they have what it takes to beat out the Nintendo DS and Sony PSP? Nintendo has always been the king of handheld gaming, but they are now facing a new challenger in the form of the iphone and ipod Touch. Never before has Nintendo...
A Glamorous Makeover Hits the Nintendo DS with I Love Beauty ... - IGN
May 19, 2009 - NEW YORK, NY - City Interactive, an international video game publisher and developer, today announced I Love Beauty: Hollywood Makeover for the Nintendo DS™ System is now available at retail outlets nationwide....
Ragnarok Online DS Coming To America -
"Ragnarok Online DS stays true to the original while adding elements to optimize the experience on the Nintendo DS." Naturally, it won't be quite as massive as the PC game, but the core level mechanics remain intact. In lieu of a more traditional MMO...
Nintendo sets April sales records with DS, Wii - College News
Well, Nintendo is at least. According to a press release issued by Nintendo, the Japanese developer, publisher, and console manufacture announced that their Nintendo DS franchise set a new record in the United States for most pieces of gaming hardware...
Nostalgia Coming to Nintendo DS in September - Nintendo Life
Tecmo and Ignition Entertainment will be bringing a brand new Japanese RPG experience to Nintendo's DS system in September called Nostalgia and they were kind enough to send us over some brand new screenshots of the game in action. As you can see,...
Nintendo sold 1.04 million DS units in April - Blast
A statistic filled press release from the big N this morning acts as the pat on the back of the shoulder Nintendo doesn't even need right now. Prepare yourselves. Nintendo sold 827000 Nintendo DSi systems in April and on top of that, 215000 Nintendo DS...
NDS News: Spore Hero Arena Coming to Nintendo DS This Fall -
The Spore franchise continues to evolve as Maxis, an Electronic Arts studio, today revealed details about Spore Hero Arena - two games built from the ground up exclusively for the Nintendo DS platforms. Here is more info this upcoming Nintendo DS game:...

Nintendo DS emulation

Nintendo DS emulation is the act of emulating the Nintendo DS on non-native hardware.

DeSmuME is the only DS emulator which is free software. It's under the GNU GPL and is written in C++ for Linux, Mac OS and Windows. It has also been ported to other systems such as the PlayStation Portable. It can play homebrew and commercial ROMs.

The original emulator was in French, but had user translations to other languages. It supported many homebrew Nintendo DS demos and some Wireless Multiboot demos. YopYop stopped development on DeSmuME due to a change of laws regarding emulation in France. However, the source code has been released and other programmers have continued developing DeSmuME.

Nintendo DS ROMs are usually spread by individuals through peer-to-peer networks such as BitTorrent or by direct download from numerous websites. Since the distribution of many of these ROMs is illegal (as they are often copyrighted works), associations such as the Entertainment Software Association often attempt to shut these sites down.

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Final Fantasy IV (Nintendo DS)

FF4DS NTSC front.jpg

Final Fantasy IV DS (ファイナルファンタジーIV ,Fainaru Fantajī Fō?) is an enhanced remake of the original Final Fantasy IV, which was released in 1991. It was released for the Nintendo DS as part of the campaign for Final Fantasy series 20th anniversary on December 20, 2007 in Japan and in North America on July 22, 2008. The game was released in Europe on September 5, 2008.

The game was developed by Matrix Software, the same team responsible for the Final Fantasy III remake, and was supervised by members of the original development team: Takashi Tokita served as executive producer and director, Tomoya Asano as producer and Hiroyuki Itō as battle designer. Animator Yoshinori Kanada storyboarded the new cut scenes.

Final Fantasy IV retains the original Active Time Battle System from the initial Super Nintendo release. Similar to the previous remake of Final Fantasy III on the Nintendo DS, the control of stylus is limited and optional in order to retain the same control input while allowing other players to use the Nintendo DS's unique touch control scheme.

However, the remake features a new ability system known as the Augment System, or the Decant Ability System (デカントアビリティシステム, Dekanto Abiriti Shisutemu?) in the Japanese version. The system allows for certain character-only abilities to be transferred to other characters who did not have them in the original and previous releases of Final Fantasy IV. Up to three abilities can come from temporary party members. When leaving the party, temporary characters will yield abilities of their own, the number of which is dependent on how many abilities they were given. There are also other abilities; some scattered around the world, and some that become available after certain story events.

This new system entails another new feature: command menu customization. All commands in a character's battle menu, except the Items command, can be replaced with augments. This includes individual abilities that are ordinarily contained in a group (e.g. Curaga can be added directly to Rosa's command list, rather than only being accessible through the White Magic sub-list).

The Augment System was devised to replace the system in Final Fantasy IV Advance where the characters that were temporary in the original version became playable again at a certain point. The developers felt that this system changed the game too much.

According to executive producer Takashi Tokita, the scenario writer and lead game designer of the original release, three quarters of the original script had been left out of the original Super Famicom version. In a Q&A feature in the official Square Enix Members page, Tokita corrected this by saying that the original story script was never cut, but during the development of the original release, the game's text could not fit and had to be revised to a quarter of its intended size.

The original storyline of Final Fantasy IV is retained, and some of the previously missing script has been worked into the DS version in the form of flashbacks, including both Golbez becoming Zemus's pawn and the childhoods of Cecil, Kain, and Rosa. There are also brand new scenes.

In June 2007, Square Enix held a casting for a vocalist to sing a rendition of Final Fantasy IV's "Theme of Love" composed by Nobuo Uematsu. Megumi Ida was selected from approximately 800 applicants to perform the theme song "Tsukino Akari" (月の明り ,Tsuki no Akari?, literally "moonlight"). The song was arranged by Kenichiro Fukui, with the lyrics penned by scenario writer Takashi Tokita. The song only appears in the Japanese release of the game, over the ending credits - international versions cut the song in its entirety and replace it with a music track from the game itself.

One of the biggest enhancements to the DS version of Final Fantasy IV is voice acting, which can be turned off if the player so desires.

The official developer blog (maintained by producer Tomoya Asano) has outlined several key features of the remake. As in the original, players can reform their party with whomever they choose as party leader. When the player enters the menu, the party leader will now appear on the bottom screen where the player can read their thoughts about what is happening in the story at that time (the development team suggests players check this feature often for humorous anecdotes).

Other developer blog entries have focused on the art and programming of the game. According to the art director, Matrix tried to make each location of the game feel unique. For example, the desert kingdom of Damcyan has taken on a Middle-Eastern flair, Fabul has been given a Chinese feeling, and Eblan has been given the feeling of a Ninja residence, which was not possible in the Super Famicom edition due to limited data capacity. Final Fantasy IV displays more characters and enemies on screen during battle compared to Final Fantasy III, which required the modeling team to reduce the number of polygons per character The main programmer also suggests that the game is much larger than Final Fantasy III from a data standpoint, and compressing all the data to fit on a 1Gb ROM was difficult largely due to the voice data.

As of July 9, 2008, the game has sold 612,044 copies in Japan. Worldwide it has sold 1,074,108 copies.

Final Fantasy IV was well-received by critics. It was a nominee for Best RPG on the Nintendo DS in IGN's 2008 video game awards.

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Nintendo DS launches

A Nintendo DS, skinned in blue.

The Nintendo DS was launched in North America for US$149.99 on November 21, 2004; in Japan for 15,000 yen on December 2. Well over three million preorders were taken in North America and Japan; preorders at online stores were launched on November 3, and ended the same day as merchants had already sold their allotment. Initially Nintendo planned to deliver one million units combined at the North American and Japanese launches; when it saw the preorder numbers, it brought another factory online to ramp up production. Nintendo originally slated 300,000 units for the U.S. debut; 550,000 were shipped, and just over 500,000 of those sold through in the first week. Later in 2005, the manufacturer suggested retail price for the Nintendo DS was dropped to US$129.99.

Both launches proved to be successful, but it is interesting to note that Nintendo chose to release the DS in North America prior to Japan, a first for a hardware launch from the Kyoto-based company. This choice was made to get the DS out for the largest shopping day of the year in the U.S. (the day after Thanksgiving, also known as "Black Friday"). Perhaps partly due to the release date, the DS met unexpectedly high demand in the United States, selling 1 million units by December 21, 2004. As of the end of December, the total number shipped worldwide was 2.8 million, about 800,000 more than Nintendo's original forecast. At least 1.2 million of them were sold in the U.S. Some industry reporters are referred to it as "the Tickle Me Elmo of 2004". In June 2005, Nintendo informed the press that a total of 6.65 million units had been sold worldwide.

As is normal for electronics, some were reported as having problems with stuck pixels in either of the two screens. Return policies for LCD displays vary between manufacturers and regions, however in North America, Nintendo has chosen to replace a system with fixed pixels only if the owner claims that it interferes with their gaming experience. There are currently two exchange programs in place for North America. In the first, the owner of the defective DS in question must provide a valid credit card number and, afterwards, Nintendo will ship a new DS system to the owner with shipping supplies to return the defective system. In the second, the owner of the defective DS in question must ship his/her system to Nintendo for inspection. After inspection, Nintendo technicians will either ship a replacement system or fix the defective system. The first option allows the owner to have a new DS in 3–5 business days.

The following 11 games were released within the system's launch period (the 30 days starting from November 21, 2004).

At launch there was one pack-in demo, in addition to the built-in PictoChat program: Metroid Prime Hunters: First Hunt (published by Nintendo and is a demo for Metroid Prime Hunters, a game released in March 2006). At the time of the Electric Blue DS launch, Nintendo bundled the system with Super Mario 64 DS.

The following games were released at same time as the system's first release (December 2, 2004).

In the launch period, the following titles were released.

The DS was released in Europe on 11 March 2005 for €149. Prior to this, a small supply of DS units were available in a package with a promotional "VIP" T-shirt, Metroid Prime Hunters - First Hunt, a WarioWare: Touched! demo, and a pre-release version of Super Mario 64 DS, through the Nintendo Stars Catalogue; the bundle was priced at £129.99 for the UK and €189.99 for the rest of Europe, plus 1,000 of Nintendo's "star" loyalty points (to cover postage). As of 23 January, 1 million DS's had been sold in Europe, setting a sales record for a handheld.

The European version of the DS, like the U.S. release, was packaged with a Metroid Prime Hunters - First Hunt demo when the system was released; and has not been included since. The European packaging for the console is noticeably more "aggressive" than that of the U.S./Japanese release.

The European game cases are about 1/4 inch thicker than their North American counterparts; they are also transparent rather than solid black. Inside the case there is room for one Game Boy Advance game pak and a DS card with the instructions on the left side of the case.

The DS launched in Australia and New Zealand on 24 February 2005. It retailed in Australia for AU$199 and in New Zealand for NZ$249. Like the North American launch, it includes the Metroid Prime Hunters - First Hunt demo.

The first week of sales for the system broke all current Australian launch sales records for a console. 19,191 units were sold from Thursday 24 February to close of business Sunday 27 February.

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Source : Wikipedia